- Home Page /
- Books /
- Science & Math /
- Mathematics /
- Pure Mathematics /
- Algebra /
- Linear /
- Essential Mathematics for Games and Interacti...
Essential Mathematics for Games and Interactive Applications
88% of respondents would recommend this to a friend
BIF 345881
Price Details
Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )
*All items will import from US
QTY:
Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Expert guidance on the math needed for 3D game programming
Fast
Shipping
Free
Return*
Secure Packaging
100% Original Products
PCI DSS Compliance
ISO 27001 Certified
What Stands Out
Product Details
- Covers the fundamental mathematical concepts required for game development
- Includes topics such as vectors, transformations, and 3D rendering
- Provides practical examples and exercises for better understanding
- Written in a clear and accessible manner for readers with varying levels of mathematical background
- Useful for game developers, interactive applications creators, and computer graphics enthusiasts
- Updated 3rd edition with additional content and improvements
| Publisher | A K Peters/CRC Press |
| Publication date | August 26, 2015 |
| Edition | 3rd |
| Language | English |
| Print length | 624 pages |
| ISBN-10 | 1482250926 |
| ISBN-13 | 978-1482250923 |
| Item Weight | 2.72 pounds (1.23 kg) |
| Dimensions | 7.75 x 1.25 x 9.5 inches (19.7 x 3.2 x 24.1 cm) |
Who Should Buy?
-
Game Developers
Provides essential mathematical concepts needed for designing and developing effective game mechanics and interactive elements.
-
Students in Game Design
Ideal for students studying game design or computer graphics, offering foundational mathematics relevant to their coursework.
-
Mathematics Enthusiasts
Engages those interested in applying mathematical principles in practical scenarios, especially in gaming and simulations.
-
Complete Beginners
Not suitable for individuals without prior knowledge of mathematics as it requires some foundational skills.
Product Description
Essential Mathematics for Games and Interactive Applications
About This Item
Introducing the Essential Mathematics for Games and Interactive Applications 3rd Edition - the ultimate guide to mastering the math behind gaming and interactive applications. Whether you're a seasoned programmer or just starting out in the world of 3D programming, this comprehensive book is your one-stop resource for all the essential mathematical concepts you need to excel in game development. Praised by industry experts for its depth and accessibility, this edition builds upon the success of previous versions, taking you on a journey through the complex world of mathematics in gaming.
Written by James M. Van Verth and Lars M. Bishop, two highly experienced engineers in the gaming industry, this book is backed by years of practical knowledge and expertise.
With this 3rd edition, you'll gain a solid foundation in every area of math that is crucial for game programmers. From geometry and calculus to physics and linear algebra, each topic is explained in a way that is easy to understand and apply in real-world scenarios. Featuring clear explanations, practical examples, and insightful illustrations, Essential Mathematics for Games and Interactive Applications guarantees that you'll gain a deep understanding of the underlying math principles that drive games and interactive applications.
James M. Van Verth, currently a software engineer at Google working on GPU support for the Skia 2D Graphics Library, has previously worked for renowned game development companies such as Insomniac Games and Red Storm Entertainment. He is also a regular speaker at the Game Developers Conference (GDC), teaching math and physics tutorials to aspiring game programmers.
Lars M. Bishop, an engineer at NVIDIA, brings his extensive knowledge and experience from his time as the chief technology officer at Numerical Design Limited, where he led the development of the popular Gamebryo3D cross-platform game engine. With a strong academic background in math and computer science, he is well-equipped to teach you the intricacies of math in gaming.
Don't miss out on the opportunity to enhance your game development skills with Essential Mathematics for Games and Interactive Applications 3rd Edition. Get your copy now and unlock the power of math in the world of gaming.
Customer Questions & Answers
-
Question:
How to Shop Essential Mathematics for Games and Interactive Online From Ubuy?
Answer: It’s easy to shop Essential Mathematics for Games and Interactive online from Ubuy. You just have to search for the product, choose your shipping method while checking out and get it delivered to your location. -
Question:
Is Essential Mathematics for Games and Interactive Available to Shop Online in Burundi?
Answer: Yes, at Ubuy Burundi this product is available for you to shop at a reasonable price. The Essential Mathematics for Games and Interactive is not available locally but you can trust us with our express shipping services. -
Question:
How Long Does It Take to Get Product After Placing the Order?
Answer: The delivery time of your ordered product varies as per what you've ordered and the shipping method that you've chosen. The estimated delivery time is mentioned during the checkout process, so be carefree while shopping.
Linear Editorial Review
Essential Mathematics for Games and Interactive Applications is a comprehensive resource authored by James M. Van Verth and Lars M. Bishop, offering an in-depth exploration of crucial mathematical concepts for game development. The third edition, published in 2015, has maintained its relevance, delving into topics like IEEE 754 floating-point standards, vectors, matrix transformations, and shader pipelines. The authors excel in demystifying complex ideas, making the book accessible for beginners while still providing valuable insights for more advanced readers. The discussions on ray intersections and rigid-body dynamics are standout sections, ensuring that this textbook serves as a fundamental guide for anyone looking to enhance their game programming skills.
Customer Reviews & Ratings
-
5 Star
100%
-
4 Star
0%
-
3 Star
0%
-
2 Star
0%
-
1 Star
0%
Review this product
Share your thoughts with other customers
Pros
- Authoritative insights into game mathematics
- Clear explanations make complex topics accessible
- Thorough coverage of shader programming
- Excellent for beginners and seasoned developers alike
- Focused on practical applications for game engine development
Cons
- Content may be challenging for those with no math background
Product Price History
Important information
- Limitations : For products shipped internationally, please note that any manufacturer warranty may not be valid; manufacturer service options may not be available; product manuals, instructions, and safety warnings may not be in destination country languages; the products (and accompanying materials) may not be designed in accordance with destination country standards, specifications, and labeling requirements; and the products may not conform to destination country voltage and other electrical standards (requiring use of an adapter or converter if appropriate). The recipient is responsible for assuring that the product can be lawfully imported to the destination country. When ordering from Ubuy or its affiliates, the recipient is the importer of record and must comply with all laws and regulations of the destination country.
- Not all the products listed on Ubuy are for sale, as Ubuy is a global search engine. Products are subject to export/trade regulations.
BIF 345881
Order now and get it around Saturday, October 10
This item is not restrict in my country.(Please click on above link if this item is not restrict in your country, So our team will review and allow.)
QTY:
PCI DSS compliant and ISO 27001:2022 certified, with encrypted payments and full buyer protection on every order.
Features & Benefits
- Developed from the author's Game Developers Conference (GDC) tutorial
- Completely revised to fix errors and make the content flow better
- Covers the low-level mathematical and geometric representations and algorithms
- Explains how to represent, transform, view, and animate geometry
- Includes examples of how concepts are used to affect how a game looks and plays
- Supplementary website contains source code, supporting libraries, and interactive demonstrations
Ubuy Assurance
Experience worry-free shopping with 100% original products, PCI DSS-compliant payment security, ISO 27001-certified data protection, the fastest cross-border delivery, free returns *, and secure packaging on every order.